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RabidHaMsTeR.Org • View topic - 3D Steriocopic Driver Support ?
Page 1 of 1

3D Steriocopic Driver Support ?

PostPosted: Mon May 09, 2005 2:06 pm
by alan
If you have sterioscopic glasses (with red and green lenses).
They Allow you to see stuff on games in 3D
(The sky appars somewhere next door behing my monitor and the post just in front of me in the game appers to be hovering in the air in front of my nose).
I have driver's for them from NVidia.
The drivers should work with all OpenGL or DirectX applications.
They dont work in R4.
Does R4 use its own Hardware interface? ( not OpenGL or DirectX )

PostPosted: Mon May 09, 2005 7:20 pm
by rabidhamster
R4 does use OpenGL. However it uses a lot of offscreen buffers to do stuff, so a lot of the tricks that the NVidia drivers use to draw proper 3D won't work.

If you choose a very simple scene that appears to draw everything in one pass (Simple BioTunnel,Simple CubeField etc) then you may have more luck with it.

Unfortunately I find it pretty hard to think how I could integrate stereo support with the NVidia drivers. I'll try to keep stereo support in mind if I do another visuals engine, and try and integrate it from the start.

PostPosted: Tue May 10, 2005 10:13 am
by alan
Thanks

I Await R5


PostPosted: Wed May 11, 2005 6:35 pm
by SpOOnmAn
hm, maybe if u could write a overlay that calculates two angels for the eye position, and draws the left eye and the right eye alternating, this could do the job. dont you think so gordon?

PostPosted: Wed May 11, 2005 6:46 pm
by rabidhamster
Problem is, every scene would have to know about what angle to view from (the overlay can't alter angles). Its possible, but there should be a better way to do it.

The other issue then is i end up with a flickering screen - I'd have to code in some way to tell the NVidia driver which screen was which.

At the moment you can easily write simple scenes that work with red-blue/red-cyan tinted glasses - and indeed could make an overlay that did if the scenes accepted a 'tweak' value for the position of the eye - but it still requires modifying each scene, and scenes with feedback wouldn't easily work.

Stereoscopic Driver

PostPosted: Tue Sep 23, 2008 9:03 am
by more3D-Skoch

PostPosted: Tue Sep 23, 2008 12:00 pm
by andff

demo of stereo driver

PostPosted: Tue Sep 23, 2008 12:53 pm
by more3D-Skoch

PostPosted: Sat Feb 21, 2009 10:50 am
by Sarantis