Presets

Information on customizing R2/Extreme

Moderators: rabidhamster, Rovastar

Presets

Postby Colinb » Wed Nov 26, 2003 6:48 pm

Hi all.

Here are some presets I have put together, really they are just the standard ones with a little mix n match. I use my own custom images but you can use your own. Let me know what you think or even some improvements as I dont really understand the code stuff that well.

[main]

Count=4

[1]
Name=Vortex Road
Author=Colin
Pref=50
Count=2
A0=Fvortex.tex0=4;vortex.length=4;vortex.divs=40;vortex.rad=2;vortex.speed=0.2+(bass*3);vortex.movement=3;vortex.minrot=0;vortex.maxrot=1l;vortex.smoothness=0.4;vortex.lookahead=1.5;
A1=Rvortex

[2]
Name=Giess n Spark
Author=colin
Pref=60
Count=4
A0=FGEISS.tex0=4;
A1=RGeiss
A2=Fspark.Tex0=19;spark.count=(bass*105;spark.res=100;spark.length=0.1;spark.width=0.1;spark.dist=11;spark.minwidth=0;
A3=Rspark

[3]
Name=Geiss Tunnel 2.1
Author=colin
Pref=60
Count=8
A0=Fgeiss.tex0=2
A1=RGEISS,1
A2=Fwrap.tex0=-1;tunnel.tex0=-2;blit.tex0=-1;blit.a=0.5;blit.type=1;
A3=RWRAP,2
A4=C
A5=RBLIT
A6=Ftunnel.twistiness=0.3;tunnel.smoothness=3;tunnel.spin=1;tunnel.length=28;tunnel.speed=bass*bass;tunnel.basslevel=0.3;tunnel.distance=5;
A7=RTUNNEL

[4]
Name=Flash
Author=Colin
Pref=60
Count=2
A0=FBlit.type=1;blit.tex0=(bass*3)/2.5;blit.zoom=bass-2;Fblit.type=5;
A1=RBlit
Colinb
 
Posts: 7
Joined: Thu Oct 16, 2003 9:41 am

Postby Rovastar » Thu Nov 27, 2003 12:52 pm

I cannot check them atm but looking at the code some things look wrong.

in vortex road

you have

vortex.maxrot=1l;

now maxrot should be a number you have it equal to 1l so it could cause problems.

in Geiss and spark

you have

spark.count=(bass*105;

nw you open a bracket but do not close it. Again it could be errorous.

nice to see you having a go with them though. You should really have a go at the ones in R4 though. loads more scope for stuff. :) I try and do a tutorial soon for it.
Rovastar
 
Posts: 423
Joined: Mon May 19, 2003 3:15 am
Location: Derby & London, England

Postby Colinb here » Thu Nov 27, 2003 7:12 pm

Hi

Yeah I notice the "spark.count=(bass" error and fixed it dont think it really caused to my trouble it never changed the physical look of it. I also changed the "spark.res=100" to "25" thought it might help it run alittle smoother.
Colinb here
 

Postby colin » Thu Nov 27, 2003 7:37 pm

Thanks for the advise heres the updated version.

Name=Vortex Road
Author=Colin
Pref=50
Count=2
A0=Fvortex.tex0=4;vortex.length=4;vortex.divs=40;vortex.rad=2;vortex.speed=0.2+(bass*3);vortex.movement=3;vortex.minrot=0;vortex.maxrot=10;vortex.smoothness=0.4;vortex.lookahead=15;
A1=Rvortex
colin
 

Postby colin » Fri Nov 28, 2003 11:20 pm

heres another ive done using the same concept as the Giess tunnel.

Name=morph Tunnel2.1
Author=colin
Pref=60
Count=8
A0=Fmorph.tex0=7
A1=Rmorph,1
A2=Fwrap.tex0=-1;tunnel.tex0=-2;blit.tex0=-1;blit.a=0.5;blit.type=1;
A3=RWRAP,2
A4=C
A5=RBLIT
A6=Ftunnel.twistiness=0.1;tunnel.smoothness=3;tunnel.spin=1;tunnel.length=28;tunnel.speed=bass*bass;tunnel.basslevel=1.3;tunnel.distance=20;
A7=RTUNNEL
colin
 

More

Postby Colinb » Sat Nov 29, 2003 11:12 am

Here is a couple more Ive came up with.

[6]
Name=Cube morph
Author=Colin
Pref=60
Count=8
A0=Fmorph.tex0=2
A1=RMORPH,1
A2=Fwrap.tex0=-1;recurse.tex0=-2;blit.tex0=-1;blit.a=o.5;blit.type=1
A3=RWRAP,2
A4=c
A5=RBlit
A6=Frecurse.x=4;recurse.y=4;recurse.distance=15;recurse.brightness=0.75;recurse.amt=1;recurs

e.bassdivide=20;recurse.movespeed=1;recurse.rotspeed=0.5;recurse.basszoom=4;recurse.rainbow=

0;recurse.envmap=0;
A7=RRECURSE

[7]
Name=morph cubes
Author=Colin
Pref=60
Count=7
A0=Fmorph.tex0=2
A1=RMORPH,1
A2=Fwrap.tex0=-1;recurse.tex0=-2;blit.tex0=-1;blit.a=o.5;blit.type=1
A3=RWRAP,2
A4=c
A5=RBlit
A6=RRECURSE
Colinb
 
Posts: 7
Joined: Thu Oct 16, 2003 9:41 am

Postby Colinb » Sat Dec 06, 2003 4:20 pm

No feed back????


Any1 still use R2e???
Colinb
 
Posts: 7
Joined: Thu Oct 16, 2003 9:41 am


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