high!
yes, it is possible to select different textures and blend modes for different meshes loaded with same gl module, but i can't understand how to change texture mapping. for example, simple model of a tv-set - it's body can have texture applied to it as sphere map (good for metallic surfaces), but screen needs to be objectlinear or eyelinear if i want to put some video here.. i've sorted out different combinations, but can't catch the idea.. please, if you'll find free minute to recall in memory how to do this, it will be great!!
thank you very much!
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a quantum leap forward!