For the medusa etc i'll see if i can change the viewing parameters to be the same as stuff like model - eyex/y/z etc. Maybe also make the amount of 'kick' selectable.
A point about one of your posts - haven't tried your scenes yet, but... sounda=bass, soundb=mid, soundc=treble. If you want left and right channels separately then you can use the specLeft + specRight arrays. if you look in data/native.r4 some of this is in the comments.
For the medusa tails, i suppose i could add an option to change the angles they come out at - not too sure what you'd do with it, but still :p
I've tried to make everything changeable that can be easily - mostly, things require a lot more calculation. For the metaball radius in involves calculating a big lookup table, and for the medusa it would just impose the performance hit of having the maximum amount of tail length which isn't too great. i can add a parameter for how much they expand though if that makes you happy
