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RabidHaMsTeR.Org • View topic - VAriables
Page 2 of 2

PostPosted: Thu Nov 13, 2003 11:38 am
by Guest
you may find there is a bit of a different between databases and OpenGL :)

When i get time i'll start work on a plugin to load 3DStudio Binary files - they should do proper animation too, and i would have thought Maya would save to the format. There is some stuff on here:



as well as on the page before...

It looks like he's trying to sell the tutorial on 3DStudio Keyframes. It looks like file format descriptions on Wotsit.org are the way to go. I was considering a Quake 3 level loader too, because you could have some really neat stuff.

PostPosted: Thu Nov 13, 2003 11:39 am
by rabidhamster
well how the hell did that happen? I'm logged in, as rabidhamster, and its decided i'm a guest :/

anyway, the above was from me

PostPosted: Sun Nov 16, 2003 8:51 am
by Talesin
I think they have an exporter for Maya 4.5... nothing for 5.0x yet though. :b I could save it in Maya Ascii, and try to find someone with 4.5 or 4.0 to 'roll back' by swapping the headers (:D ) and just export from there... but I'm not sure if that includes any of the keyframing information. And even then, counting a full scene, that's about five megs with full skin weighting data as well as all animated nodes.

PostPosted: Mon Nov 17, 2003 1:30 pm
by rabidhamster

PostPosted: Wed Nov 19, 2003 10:03 pm
by Guest

PostPosted: Wed Nov 19, 2003 10:04 pm
by Talesin