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RabidHaMsTeR.Org • View topic - 4 new overlays
Page 1 of 1

4 new overlays

PostPosted: Sun Jan 11, 2004 4:44 pm
by Rovastar
Been playing with overlays again and here are another 4.
I love the way the twisted truth ones work on the scenes with a load of cubes and straight edges in.

http://forums.winamp.com/showthread.php ... ost1236826

PostPosted: Tue Jan 13, 2004 9:29 pm
by rabidhamster

PostPosted: Tue Jan 13, 2004 11:27 pm
by Rovastar

PostPosted: Thu Jan 15, 2004 11:06 pm
by Talesin
We really need to figure out if it's a particular R4 function that's bunging up, and narrow down exactly why from there. I'm still suspicious of the texture loading/assignment code, myself.

PostPosted: Thu Jan 15, 2004 11:11 pm
by rabidhamster
I know what it is. So far i think i've been ok at making scenes ATI compliant.

Basically ATI's PBuffer Multitexture code is broken. It affects MIX (modes 3+4 i think), MASK, RADIALBLUR, EMBOSS, DIFF and probably one or two others. If your scene doesn't use them, you're fine as far as i can tell.

There is a workaround for MASK - see some of the special ATI scenes. You could also workaround the others at the expense of dynamic range, but it would be too slow to be worth it.

- Gordon

PostPosted: Fri Jan 16, 2004 1:00 pm
by Guest
Gordon Mix type 3 is fine for your voiceprint metaballs.

Rovastar

PostPosted: Fri Jan 16, 2004 1:45 pm
by rabidhamster
ahh. Yes, that one would be, because the second texture is not a PBuffer. If you swap the 1st and 2nd texture arguments around, so the second texture in multitexturing is a pbuffer, it'll break.

PostPosted: Fri Jan 16, 2004 11:01 pm
by Rovastar
Aha I understand more now. :)