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Md2 files
Posted:
Thu Jun 24, 2004 2:08 pm
by Mycroft
Posted:
Mon Jun 28, 2004 10:22 am
by rabidhamster
Problems
Posted:
Mon Jun 28, 2004 11:35 pm
by LnxGrl
Posted:
Sat Jul 03, 2004 6:38 pm
by carmatic
quake2 models in r4? thats really interesting, if it works i would really like to see it too
Posted:
Mon Jul 05, 2004 9:18 am
by rabidhamster
Hi. give this a go:
The problem might just have been a lack of textures or something. Anyway, i'm sure with some fiddling you could make the models dance quite easily. esp if you know which frame numbers all the interesting moves are at.
LnxGrl - you should sign in under a proper username - at least you'll get notified when someone replies...
Posted:
Mon Jul 05, 2004 8:14 pm
by carmatic
On account
Posted:
Tue Jul 06, 2004 1:49 pm
by LnxGrl
Posted:
Tue Jul 06, 2004 2:59 pm
by carmatic
Posted:
Wed Jul 07, 2004 8:30 am
by rabidhamster
Posted:
Thu Jul 08, 2004 1:26 am
by carmatic
Posted:
Fri Jul 09, 2004 10:54 am
by rabidhamster
Moving Model
Posted:
Sat Aug 14, 2004 7:19 am
by LnxGrl
What about moving the model (ex. zooming) with music ryth?
Posted:
Sat Aug 14, 2004 5:20 pm
by Rovastar
A basic version of this would be something like
mybass = mybass + sounda;
model.eyez = 5 + sin(mybass);
or something.
Video
Posted:
Sun Aug 15, 2004 11:05 pm
by LnxGrl2
It could be interesting do the same in video module, forward, rewind, how I could do this?
Posted:
Sun Aug 22, 2004 7:56 pm
by rabidhamster