by Talesin » Mon Jan 19, 2004 7:32 am
Yeah, was just considering a giant scene-switcher machine that pulls the current scene back, spins around (lazy susan style), and pushes the new one into place. It might be easiest to just do the 'panels' as seperate models... matching up the animation and timing would be problematic, or I'd just see about using the built-in R4 functions.
Alternate thought, have a 4x4x4 cube that pulls back, 'opens', and each of the individual sub-blocks turns around before it 'closes' again and pushes up against the viewpane to finish the transition.
Or a Rubik's Cube effect, disassembling the old scene and assembling the new one.