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  Welcome to RabidHaMsTeR.Org's Realtime Visuals page
I produce several different visuals programs. Actual downloads and more information are available at the following links:
R2,R2v2,R2Extreme (and before)
R4

  Brief History
I started doing visuals a few years ago after I'd started learning OpenGL. I tried doing some democoding, but found it very annoying spending time getting visuals to go with the music, and also felt a bit bad using other people's music because i'm totally crud with instruments :) I remembered seeing Tripex and decided i'd give WinAmp plugins a go. My first one was 'RabidHaMsTeR's Bitchin' Vis' and just contained one scene - the point morph.

I was slightly amazed to find out so many people liked it - i think it got around 30,000 downloads in the first day. Anyway, spurred on by this I made R2, then R2v2, and then R2Extreme, which i decided to charge for. I got a reasonable amount of money from it, but actually just the same amount from doing Jobs for people who'd seen R2v2, so with the next plugin I decided to tone down the unregistered sign, go for charging the professional users only, and plug my services for vis design a lot more. We'll see how is goes...

First off I started R3, which was a Java and C++ based plugin (all the rest were Delphi). I thought this would allow people to do loads of custom stuff, but it turns out Java's garbage collector got in the way and I wasted around 6 months of effort. Still, I learnt C++ better and the next one, R4, is entirely C++, and uses a one-pass C-like compiler for custom stuff. Both R3 and R4 run standalone and work off Wave-In due to WinAmp 3's overly complicated API.

  R4 Info
You can actually get R4 now, see the link above. Here's some info about it:
  • Entirely C++, using a C-like scripting language, and with plugin DLLs.
  • Uses OpenGL extensions such as PBuffers and Multitexturing to drastically speed up rendering and provide extra effects
  • Scenes *and* faders may be custom-made. Scripting and Native code may be mixed. Plus R4's own scenes may be inspected to see how they work.
  • Vast array of 'modules' that may be used in custom scenes. 3D scenes, then 2D effects like Emboss, Water-Simulation, Tint, Animate, that operate entirely in the video card.

  R4 Images

screen028

screen088

screen007

screen066

screen069

screen091

screen059

screen077

web_1

screen078

screen054

screen084

screen052

screen048

screen024

screen065

web_5

screen074

screen038

screen027

screen041

screen092

screen045

screen014

screen093

screen079

screen015

screen030

pcformat

screen005

screen056

screen080

web_2

screen023

screen099

screen043

screen113

screen019

screen101

screen071

screen103

screen013

screen053

screen050

screen006

screen042

screen064

screen026

screen001

screen046

screen057

screen108

screen087

screen008

screen058

screen039

web_4a

screen105

screen098

screen021

web_3

video_in

web_4b

screen086

screen029

screen036

screen082

screen061

screen100

screen076

screen034

screen040

screen020

screen037

screen010

screen035

screen107

screen089

screen072

screen032

screen067

screen070

screen000

screen060

screen025

screen068

screen055

screen012

screen081

screen083

screen111

screen016

screen063

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screen106

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screen110

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screen095

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screen109

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screen102

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screen002

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screen044

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screen075

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screen011

screen017

screen009

screen062

screen112

screen051

screen022

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  R3 Images

SceneParticleBounce_2

SceneVoicePrint

SceneTunnel

SceneFractalCube

SceneCubeFly_1

SceneTunnel2

SceneFeedback_2

SceneBlurCube_1

SceneCubeFly_2

SceneRipple

SceneZoom_Mandel

SceneWarp

SceneParticleBounce_1

SceneBioTunnel_2

SceneMetaBall2

SceneModel_Dino

SceneCMetaBall

SceneBioTunnel_1

SceneMetaBall_Blur

MenuRoot

SceneParticleTest

SceneFeedback_3

SceneFeedback_1

SceneMetaBall

SceneModel_Biohazard

SceneModel_R3Block

SceneBlurCube_2

 

  R2 Images

Screenshot0011

Screenshot0035

Screenshot0039

Preview3

Screenshot0057

Screenshot0043

Screenshot0023

Screenshot0005

Screenshot0092

Preview9

Preview17

Screenshot0034

Screenshot0041

Screenshot0048

Screenshot0060

Screenshot0044

Screenshot0027

Screenshot0015

Screenshot0095

Prv5

Preview8

Screenshot0061

Screenshot0033

Screenshot0089

Preview10

Screenshot0093

Screenshot0066

Screenshot0082

Screenshot0053

Screenshot0002

Screenshot0029

Screenshot0014

Screenshot0054

Screenshot0071

Screenshot0097

Screenshot0068

Screenshot0012

Screenshot0059

Screenshot0084

Screenshot0052

Screenshot0030

Screenshot0077

Prv1

Preview12

Screenshot0100

Screenshot0083

Screenshot0036

Screenshot0094

Screenshot0076

Preview18

Screenshot0051

Screenshot0006

Screenshot0085

Prv2

Screenshot0074

Screenshot0010

Prv4

Screenshot0021

Screenshot0047

Screenshot0056

Screenshot0009

Screenshot0072

Preview6

Screenshot0045

Screenshot0088

Screenshot0063

Screenshot0017

Screenshot0022

Screenshot0019

Screenshot0040

Preview16

Preview5

Preview2

Screenshot0079

Screenshot0016

Screenshot0101

Screenshot0058

Prv3

Screenshot0075

Preview14

Screenshot0090

Screenshot0042

Screenshot0024

Screenshot0065

Screenshot0098

Screenshot0091

Screenshot0067

Screenshot0069

Screenshot0099

Preview11

Preview13

Screenshot0008

Screenshot0081

Screenshot0013

Screenshot0087

Screenshot0028

Screenshot0080

Screenshot0020

Screenshot0049

Screenshot0078

Preview1

Screenshot0018

Screenshot0046

Screenshot0038

Screenshot0007

Screenshot0032

Screenshot0064

Screenshot0096

Preview15

Screenshot0026

p1

p3

Screenshot0062

Preview19

Screenshot0070

Screenshot0001

Preview7

Screenshot0031

Screenshot0050

Screenshot0073

Screenshot0086

Preview4

p2

Screenshot0003

Screenshot0025

Screenshot0037

Screenshot0055

 

Created by and Copyright (c) Gordon Williams 2003