Beta 007 Issues

Been running 007 though its paces, and compiled a list of errors or otherwise impaired functionality.
Bubble on Biotunnel - MAJOR slowdown
Cubefield on Water - MALFUNCTION (Blackscreen) (PBuffer shows cubefield)
Emboss Tunnel - MALFUNCTION (Blackscreen fade to grayscreen)
GrooveDot Watermorph - Malfunction? (Background seems to work, figure is black, not water)
Radial Blurred Medusa - Appears simply to be very dim version of standard Medusa, but jiggles around a little. No blur.
Radial Blurred Cubefield - Very dim with slowly strobing lights, tumbling in cubefield. No blur.
Recursive Rectangles - Recursive medusas, not rectangles visibly
SnakeCube - Seems more to spaz out and wrap around itself rather than 'dancing' at all
SnakeCube Points - INCREDIBLY slow. May be related to an earlier problem with R2E Point Torus-Sparkball slowdown when using any Catalyst revision above 3.2
Water BioTunnel - MALFUNCTION (Blackscreen) (PBuffer shows tunnel)
Water Bubble - MAJOR slowdown
Water Medusa - Malfunction (Chrome medusa visible, but 'watery' Medusa visible in PBuffer.. frame referencing error?)
Water Morph On Cube - MALFUNCTION (No textures, just dark grey)
Water Point Morph - Malfunction (Point morph visible, but 'watery' point morph visible in PBuffer)
Water Tunnel - Malfunction (Water tunnel visible in PBuffer, but only black/white 'sketch mode' tunnel is drawn in main render window)
ERROR:
Started R4 with the PBuffer size set to 2048. Loading 'whited out' after 'monkey', but ran once loading completed. First effect ran, crash on transition to next effect. Error message follows.
!H:\R4\RenderTex.cpp:79>Couldn't create the PBUFFER []
Fade/merge transitions are an INCREDIBLE slowdown, sub-10fps at any resolution. Unable to test which transition effect directly (can't figure out how to specify which one to use).
Water effects seem 'broken', not being rendered.
Bubble effects are a MAJOR slowdown, dropping to ~4fps (if not outright measuring in seconds-per-frame). Standard framerate is around 300. Some kind of recursive flaw, perhaps?
System spec:
AMD Athlon TBird 1.4GHz
1.5GB SDR PC133 RAM
ATI Radeon 9500 Pro <Catalyst 3.8>
WindowsXP Professional
Settings:
PBuffer 1024
Resolution 1024x768x32
Bubble on Biotunnel - MAJOR slowdown
Cubefield on Water - MALFUNCTION (Blackscreen) (PBuffer shows cubefield)
Emboss Tunnel - MALFUNCTION (Blackscreen fade to grayscreen)
GrooveDot Watermorph - Malfunction? (Background seems to work, figure is black, not water)
Radial Blurred Medusa - Appears simply to be very dim version of standard Medusa, but jiggles around a little. No blur.
Radial Blurred Cubefield - Very dim with slowly strobing lights, tumbling in cubefield. No blur.
Recursive Rectangles - Recursive medusas, not rectangles visibly
SnakeCube - Seems more to spaz out and wrap around itself rather than 'dancing' at all
SnakeCube Points - INCREDIBLY slow. May be related to an earlier problem with R2E Point Torus-Sparkball slowdown when using any Catalyst revision above 3.2
Water BioTunnel - MALFUNCTION (Blackscreen) (PBuffer shows tunnel)
Water Bubble - MAJOR slowdown
Water Medusa - Malfunction (Chrome medusa visible, but 'watery' Medusa visible in PBuffer.. frame referencing error?)
Water Morph On Cube - MALFUNCTION (No textures, just dark grey)
Water Point Morph - Malfunction (Point morph visible, but 'watery' point morph visible in PBuffer)
Water Tunnel - Malfunction (Water tunnel visible in PBuffer, but only black/white 'sketch mode' tunnel is drawn in main render window)
ERROR:
Started R4 with the PBuffer size set to 2048. Loading 'whited out' after 'monkey', but ran once loading completed. First effect ran, crash on transition to next effect. Error message follows.
!H:\R4\RenderTex.cpp:79>Couldn't create the PBUFFER []
Fade/merge transitions are an INCREDIBLE slowdown, sub-10fps at any resolution. Unable to test which transition effect directly (can't figure out how to specify which one to use).
Water effects seem 'broken', not being rendered.
Bubble effects are a MAJOR slowdown, dropping to ~4fps (if not outright measuring in seconds-per-frame). Standard framerate is around 300. Some kind of recursive flaw, perhaps?
System spec:
AMD Athlon TBird 1.4GHz
1.5GB SDR PC133 RAM
ATI Radeon 9500 Pro <Catalyst 3.8>
WindowsXP Professional
Settings:
PBuffer 1024
Resolution 1024x768x32