1st Error w/the nVidia card

!H:\R4\R4.cpp:306>rendering error,current=data/predefine Waterbubble.r4, next =data/prefefine Water_pmorph.r4,fade=data predefine/fadeblur.r4 [open gl error gl out of memory [cmodule:render cache (mix)]]
This happened 2x's using 0v08 after running windowed for some time then switching to fullscreen.
I gather nothing critical just thought I would mention it since I never saw a post about an out of memory error being displayed.
Is this what the Ati card(s) should do when they run out of memory instead of crash?
This happened 2x's using 0v08 after running windowed for some time then switching to fullscreen.
I gather nothing critical just thought I would mention it since I never saw a post about an out of memory error being displayed.
Is this what the Ati card(s) should do when they run out of memory instead of crash?