http://www.jamesbambury.pwp.blueyonder. ... 3_0002.wmv
Here are the screen shots
http://www.unrealtechnology.com/html/te ... ue30.shtml
I know that all new games, etc up the level of detail, etc. But if this is the first time I have really seen a video of Pixel Shaders used to any good effect. The video is a hand held camera but combining it with the detailed screenshot you should get the idea.

The future is bright and more of a reason for ditching OpenGl in R4 to go over to DX for the next project.
