Organic Math - Would love to implement this in R4.

But to really do it right, I need pixel shaders. Any plans for this?
Organic Math is an algorithm I developed in OpenGL about five years ago and which I would love to port over to R4. Check out some screens from an OpenGL/Nvidia CG based implementation from 2002.
-James
Organic Math is an algorithm I developed in OpenGL about five years ago and which I would love to port over to R4. Check out some screens from an OpenGL/Nvidia CG based implementation from 2002.
-James