3ds objects and memory

high!
Gordon, does 3ds objects proves itself like textures when loads into videoram? i mean, if different scenes and overlays load the same file, does it loads multiple times when gl.modLoad(); occurs? Thanks!
Gordon, does 3ds objects proves itself like textures when loads into videoram? i mean, if different scenes and overlays load the same file, does it loads multiple times when gl.modLoad(); occurs? Thanks!