
Posted:
Sun Apr 11, 2004 7:45 pm
by Clayduck
this last code is a little stranger, check it out...
void rect(float xa,float yb,float xb,float ya) {
gl.gltexcoord(0,1);
gl.glvertex(xa,ya,0);
gl.gltexcoord(1,1);
gl.glvertex(xb,ya,0);
gl.gltexcoord(1,0);
gl.glvertex(xb,yb,0);
gl.gltexcoord(0,0);
gl.glvertex(xa,yb,0);
}
I'll send you a pic of what it looks like on the screen

Posted:
Sun Apr 11, 2004 9:01 pm
by rabidhamster
strange. I did basically the same in R4 1v07 and thats fixed it i'm sure.
Well, just D/L the new version and it'll be fixed now.