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Md2 files

Posted:
Thu Jun 24, 2004 2:08 pm
by Mycroft

Posted:
Mon Jun 28, 2004 10:22 am
by rabidhamster
Problems

Posted:
Mon Jun 28, 2004 11:35 pm
by LnxGrl

Posted:
Sat Jul 03, 2004 6:38 pm
by carmatic
quake2 models in r4? thats really interesting, if it works i would really like to see it too

Posted:
Mon Jul 05, 2004 9:18 am
by rabidhamster
Hi. give this a go:
The problem might just have been a lack of textures or something. Anyway, i'm sure with some fiddling you could make the models dance quite easily. esp if you know which frame numbers all the interesting moves are at.
LnxGrl - you should sign in under a proper username - at least you'll get notified when someone replies...

Posted:
Mon Jul 05, 2004 8:14 pm
by carmatic
On account

Posted:
Tue Jul 06, 2004 1:49 pm
by LnxGrl

Posted:
Tue Jul 06, 2004 2:59 pm
by carmatic

Posted:
Wed Jul 07, 2004 8:30 am
by rabidhamster

Posted:
Thu Jul 08, 2004 1:26 am
by carmatic

Posted:
Fri Jul 09, 2004 10:54 am
by rabidhamster
Moving Model

Posted:
Sat Aug 14, 2004 7:19 am
by LnxGrl
What about moving the model (ex. zooming) with music ryth?

Posted:
Sat Aug 14, 2004 5:20 pm
by Rovastar
A basic version of this would be something like
mybass = mybass + sounda;
model.eyez = 5 + sin(mybass);
or something.
Video

Posted:
Sun Aug 15, 2004 11:05 pm
by LnxGrl2
It could be interesting do the same in video module, forward, rewind, how I could do this?

Posted:
Sun Aug 22, 2004 7:56 pm
by rabidhamster