gl.???? to perfectly full-screen a single image?

Long story short, I'm assembling approximately 512 'flying bits' on-screen from 5 distinct pieces each. Needless to say, with a GL scene, this is rather slow.
So, I started re-engineering it to use the bufsave and bufload features to render the individual 'flying bits' only when they change, storing them all to a buffer that's stored between frames. More-or-less rendering all the flying bits once, then using those pre-rendered pieces (which only change every 1-3 seconds) to render the actual flurry with one quad each.
The technique works, and was a very dramatic speedup, but I've just about torn my head out trying to puzzle out the gl.this-and-that to determine how to make a fixed rectangle or square 'fill' the viewpoint that's rendered to. If it was actual raw OpenGL, I'd just assign a fixed view matrix I could calculate off-line, but I don't see a way to set the view matrix directly, only various perspective, ortho, and other indirect viewpoint-setting tools, none of which document their defaults anywhere that I can see, which is making it a stone-cold pain in the ass to puzzle out.
So... any help?
So, I started re-engineering it to use the bufsave and bufload features to render the individual 'flying bits' only when they change, storing them all to a buffer that's stored between frames. More-or-less rendering all the flying bits once, then using those pre-rendered pieces (which only change every 1-3 seconds) to render the actual flurry with one quad each.
The technique works, and was a very dramatic speedup, but I've just about torn my head out trying to puzzle out the gl.this-and-that to determine how to make a fixed rectangle or square 'fill' the viewpoint that's rendered to. If it was actual raw OpenGL, I'd just assign a fixed view matrix I could calculate off-line, but I don't see a way to set the view matrix directly, only various perspective, ortho, and other indirect viewpoint-setting tools, none of which document their defaults anywhere that I can see, which is making it a stone-cold pain in the ass to puzzle out.
So... any help?