by Clayduck » Sun Apr 11, 2004 7:45 pm
this last code is a little stranger, check it out...
void rect(float xa,float yb,float xb,float ya) {
gl.gltexcoord(0,1);
gl.glvertex(xa,ya,0);
gl.gltexcoord(1,1);
gl.glvertex(xb,ya,0);
gl.gltexcoord(1,0);
gl.glvertex(xb,yb,0);
gl.gltexcoord(0,0);
gl.glvertex(xa,yb,0);
}
I'll send you a pic of what it looks like on the screen
-Clayton Brickert
~R4 Support Team~