Been playing w/0v10 for what seems like 48hrs straight and not a hiccup!
I've just been 'mesmerized' by the new scenes/fades. Hats off to Chris & Rovastar (of course you too Mr. R4).
I hope to be able to spend some time and learn some more from the scripts. I've dabbled a little although it seems like every time I ALMOST figure one routine out you come out w/a new version and Add all this other cool stuff that I want to play with
In the interim i'll see which one I can make 0v10 crash first, the nVidia or the ATI

. Ive been using 1024x768 - 512x256.
(Just remembered I need to throw the (problem) water scenes in the 0v10 directory...)
.... Well I take that back...First swap to Window mode after a longggg run of R4 resulted in
!H:\R4\R4.cpp:324>Rendering Error, current = data/predefine/rgbmedusa.r4, next = data/prefedine/liquid.r4, fade = data/predefine/fadeSwirl.r4 [OpenGL Error GL_OUT_OF_MEMORY [CModule::render (BUFSAVE)]]
Not sure if you explained this before but.. Why is it that each time you swap full/window mode it has to scan all the predefines again? Cant it just switch and go?